XR

Training Simulation

Comfort-first immersive scenario training with repeatable modules and analytics hooks.

Context
  • Training needed to be consistent, repeatable, and measurable.
  • Sessions had to be comfortable for extended use.
  • Iteration needed feedback signals beyond anecdotal responses.
Approach
  • Prototyped interactions and tuned comfort settings early.
  • Built a module system for adding scenarios without rework.
  • Added session analytics to measure completion, timing, and friction points.
Results
  • Repeatable training modules with clear progression.
  • Improved completion rates through comfort-first interaction design.
  • Data-backed iteration enabled faster refinement of scenarios.
UnityOpenXRTelemetry

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