XR
Training Simulation
Comfort-first immersive scenario training with repeatable modules and analytics hooks.
Context
- Training needed to be consistent, repeatable, and measurable.
- Sessions had to be comfortable for extended use.
- Iteration needed feedback signals beyond anecdotal responses.
Approach
- Prototyped interactions and tuned comfort settings early.
- Built a module system for adding scenarios without rework.
- Added session analytics to measure completion, timing, and friction points.
Results
- Repeatable training modules with clear progression.
- Improved completion rates through comfort-first interaction design.
- Data-backed iteration enabled faster refinement of scenarios.
UnityOpenXRTelemetry